Weekly ROBLOX Roundup: August 5, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: ROBLOX’s virtual economy and how you use it to make money, hack week coverage, the end of bytecode in ROBLOX and developing scary ROBLOX games.

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Weekly ROBLOX Roundup: July 29, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: how ROBLOX has inspired young entrepreneurs, robust hinges, motors and vehicles, the inspiration and making of Apocalypse Rising and more.

ROBLOX inspires young entrepreneurs

Sure, ROBLOX users create a lot of impressive games — that’s why our site exists. But there are a few users who have gone above and beyond, and it’s been hard for us not to notice. Brandon LaRouche, otherwise known as CowBear16, is one such example; he harnessed his own motivation to write a book about scripting with Lua and create mobile ROBLOX apps. Now, it’s paying off, as he sells hundreds of books and delves deeper into iOS development under his LLC, Double Trouble Studio. Read about Brandon and two other young entrepreneurs in this blog article.

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Weekly ROBLOX Roundup: July 22, 2012

Weekly ROBLOX Roundup logo

Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: graphics rendering, the first ROBLOX Hackathon, new groups features and more.

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Weekly ROBLOX Roundup: July 15, 2012

Weekly ROBLOX Roundup logo

Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: RGC 2012, ROBLOX stats from the first half of 2012 and more RGC 2012.

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Weekly ROBLOX Roundup: July 8, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Zombie City, the first 2012 game to 1 million plays, RGC 2012, user-generated gaming and more.

Procedural generation, scripting and… Zombies.

Zombie City ZombieWe recently noticed that a ROBLOX user, um3k, had come up with a script that would automatically build a terrain and city each time a new instance of his game started. We deemed the project cool, smart and worthy of some brain-picking. Justin, as um3k is otherwise known, was kind enough to share a bunch of information and a plugin that lets you drop randomized buildings into any ROBLOX game with a single click.

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Weekly ROBLOX Roundup: June 17, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Build and Battle, ROBLOX’s mock Hackathon, character models, terrain and more.

Build and Battle: A new breed of ROBLOX game

Build and Battle LogoBuild and Battle is a team-based shooter where the objective is to take out your opponent’s energy core. Sounds simple enough, right? ROBLOX’s Content team ran with the basic foundation, introducing randomly generated terrain, resource collection, base building and more. You can read all about it and watch a video featuring ROBLOX developer Rohan, or jump right into a match.

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Weekly ROBLOX Roundup: May 6, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week.

In-game Wardrobe Change Interface and CharacterGetting Dressed Can Be Exciting

This week, we gave you a preview of our not-yet-released in-game wardrobe change feature. Without leaving ROBLOX, you’ll be able to swap hats, heads, faces, shirts, pants and more; we’ll even update your character thumbnail almost instantaneously with your new look. Check out the story and video demo for all the details.

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